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#!/usr/bin/python
# -*- coding: utf-8 -*-
import random
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk
class Handler:
def on_window_destroy(self, *args):
Gtk.main_quit()
def on_button_clicked(self,widget):
new_text = random.choice(x.label_texts)
x.builder.get_object("label").set_text(new_text)
def on_t_button_toggled(self,widget):
if widget.get_active():
x.builder.get_object("label").set_text("")
x.builder.get_object("button").set_sensitive(False)
else:
x.builder.get_object("button").set_sensitive(True)
class Example:
def __init__(self):
self.gladefile = "02_labelbutton.glade"
self.label_texts = ["The things you used to own, now they own you.",
"I am Jack's complete lack of surprise. I am Jack's Broken Heart.",
"On a long enough time line, the survival rate for everyone drops to zero.",
"Sticking feathers up your butt does not make you a chicken!",
"I am Jack's smirking revenge."]
self.builder = Gtk.Builder()
self.builder.add_from_file(self.gladefile)
self.builder.connect_signals(Handler())
window = self.builder.get_object("window")
window.show_all()
def main(self):
Gtk.main()
x = Example()
x.main()
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